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Time 10.0
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Tap Speed

Tap Speed

How fast can you tap? Hit the big pad as many times as you can in 10 seconds and beat your best count — divide it by ten for your taps per second.

How to play

Tap the large pad in the middle of the screen. Nothing happens until your first tap: that tap counts as 1 and starts the 10-second clock in the top bar, which counts down in tenths of a second.

More: full rules and tips

Every touch that lands on the pad adds one to the big counter, and each finger is counted separately, so two fingers landing at the same moment add two. A tap counts the instant your finger touches the pad; lifting it again is only the preparation for the next one.

When the clock reaches 0.0 the pad dims and stops counting, and a moment later the result card shows your total, your best total on this device, Save score and New. Save score sends the count to the Hall of Fame, which keeps the ten highest. The score is a plain count, so 70 taps means an average of 7 taps per second.

New in the top bar resets the counter and the clock at any time, even in the middle of a run, so a fumbled start can be thrown away at once.

Tips & strategy

Ten seconds is too short to power through with one finger, so the real gain comes from technique. Two-finger tapping — alternating your index and middle fingers in a fast drumroll — comfortably beats a single thumb and is far less tiring. Some players go further and rest the phone on a table so the surface absorbs the impact instead of their wrist.

Keep your motion tiny and loose; the more your fingers travel, the fewer taps fit in the window, and tension slows you down more than it speeds you up. Settle into a rhythm rather than flailing randomly, and do not waste the opening by waiting — your first tap starts the clock, so be already moving the instant you commit. Steady, mechanical alternation almost always out-scores a frantic burst that burns out halfway.

Use the fact that every finger counts. Because the pad registers each touch separately, a missed alternation never swallows a tap — if two fingers land together, both are counted. That makes a three- or four-finger roll worth trying: let your fingers fall one after another, little finger to index, like drumming on a table, each lifting while the next comes down. It takes practice to keep all of them inside the pad, but once it is smooth it can beat a two-finger roll, because each finger gets more time to recover between its own touches.

Check your pace against the clock instead of trusting how fast it feels. At 7 taps per second, the counter should pass 35 as the timer passes 5.0. If you are well behind your usual halfway mark, the second half is unlikely to make it up — tiring hands slow down, they do not speed up — so tap New and start fresh. At the other end, taps keep counting until the timer shows 0.0, so carry the rhythm right through the last second instead of easing off as it nears zero.