Drag to move
Drag to move
Endless dodger — move left and right to avoid the falling blocks. Speed ramps up, how long can you last?
A blue bar sits near the bottom of the playing field, and red blocks fall from the top. Nothing falls until you first touch the field or press the left or right arrow key; the clock starts at that moment.
Drag anywhere on the field and the bar follows your finger, staying centred under it. There is no travel time: touch a new spot and the bar jumps straight there. If your finger slides past the side of the field, the bar simply stops against the wall. On a keyboard, each press of the left or right arrow moves it 30 pixels.
The bar is 50 pixels wide. Blocks are 18 pixels tall, and their width ranges from 60 pixels up to 30% of the field's width (never more than 140 pixels); each one appears at a random spot where it fits fully on screen. They fall straight down and never drift sideways. Touching any block ends the run — the corners are drawn rounded, but the hit area is the full rectangle.
Difficulty rises on two dials. Fall speed starts at 200 pixels per second and gains another 200 every 30 seconds, with no upper limit. A new block appears every 0.8 seconds at first; that gap shrinks steadily to one block every 0.24 seconds at about the 39-second mark and stays there. On a typical phone screen a block takes about three seconds to reach you at the start, about one second at the one-minute mark and well under a second after 90 seconds.
Your score is the time you survived, shown to a tenth of a second. Your best time is kept on this device and shown in the top bar. After a game over, Save score sends the time to the Hall of Fame, where the ten longest survivals are listed, and New resets the field for another run.
Survival is about doing less, not more. Blocks fall in perfectly straight lines, so a block that is not above your bar right now can only hit you if you move underneath it — every unnecessary move is a fresh chance to slide into trouble. Make small, deliberate adjustments, and when the block overhead is clearly going to miss, leave the bar where it is.
Watch the gaps, not the blocks. Your eyes naturally lock onto the falling danger, but what you actually need is the open lane between blocks, so train yourself to aim for empty space. Early on, a block needs about three seconds to come down, so there is no hurry: deal with the nearest one first and let the rest wait. Reacting to a block that is still near the top usually just moves you under the next one.
The edges are quieter than they look. Because every block is placed so that it fits entirely on screen, the middle of the field is covered far more often than the sides: on a phone-width field, a bar resting flat against either wall lies under roughly one block in five, while a bar in the centre lies under about half of them. Park against a wall — drag past the edge and the bar stops flush against it — and when a block does come down on your side, step into the open space beside it, then return once it has passed.
To cross the field, lift your finger and touch the far side instead of dragging. A drag carries the bar through every point in between, so a block that happens to be level with the bar can catch you on the way; a fresh touch drops it straight on the target. Expect the screen to be at its most crowded around the 40-second mark, when new blocks arrive every quarter of a second. After that, fewer blocks are in the air at once, but each one falls faster, so from about a minute on keep your eyes on the upper half of the field: a block you first notice just above your bar may already be too close to dodge.