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Best
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Tap a group
Tap groups of same-color blocks to clear them. Bigger groups score more.
A 10×12 grid — 10 columns and 12 rows — is filled at random with blocks in five colours: red, blue, green, orange and purple. Two or more same-colour blocks that touch horizontally or vertically form a group. Diagonal contact does not count, and a block with no same-colour neighbour cannot be removed on its own.
Tap a group to preview it: it lights up and the message bar shows the points it would earn. Tap any block of that group again to clear it. Tapping a different group moves the preview there, and tapping a lone block or an empty square cancels it, so you can inspect as many groups as you like before committing. A cleared group cannot be brought back — there is no undo.
When blocks are cleared, the blocks above them drop straight down within their column. A column that becomes completely empty disappears and every column to its right slides one step left, so the remaining blocks always settle toward the bottom-left corner.
A group of n blocks scores n×(n−1) points: 2 = 2, 3 = 6, 4 = 12, 5 = 20, 10 = 90, 20 = 380. Clearing the entire board awards a +1000 bonus. Blocks left over at the end cost nothing; they simply earn no points.
There is no timer and no move limit. The game ends by itself when no two adjacent blocks share a colour: "No moves" appears, and a moment later your final score is shown with a button for entering it in the Hall of Fame. Tapping New mid-game closes the run the same way, so points already scored are never lost. Your personal best is saved in this browser.
Goal: highest score before you run out of moves.
The scoring is brutally non-linear: a group of n blocks pays n×(n−1), so a single ten-block clear is worth 90 while five separate pairs give only 10. That maths should govern every tap — never pop a small cluster just because it is there. Instead, nurse colours together, merging little pockets into one giant group before you cash it in.
Because cleared blocks let the rest fall and columns slide left, the order of your pops reshapes the whole board. Plan from the bottom and the sides so collapsing columns push same colours into contact, and hold back your biggest combinations until they have joined up. The real prize is the +1000 bonus for clearing every block, so when the board thins out, work backwards from that goal: leave no stranded single-colour orphans, and choose the pop order that keeps everything connected to the end.
Before the first tap, look at how the colours are spread. The deal is purely random, so although each colour averages 24 blocks, the most common one usually has around 29 and the rarest around 19, and the biggest group on a fresh board is typically only 5 to 9 blocks. Choose the most common colour as your keeper and leave it alone, clearing the other four around it so its scattered pieces fall and slide into one mass. If you gather 20 of them into one group, that single tap pays 380 points. In computer playouts of random boards, simply saving the most common colour for last lifted the median score from about 270 to about 360 compared with always taking the biggest group on offer.
Merging pays more than it looks: joining a group of a blocks to a group of b blocks adds exactly 2×a×b points, so two 6-block groups are worth 60 apart but 132 together. Clearing high in a column moves only the few blocks above the gap, which makes it the safe choice when a merge is almost ready; clearing near the bottom drops the whole column, the stronger move for creating new contacts but one that can scramble what you were building. Emptying a column outright pulls everything to its right one step left, the main way to bring blocks from different columns side by side. For the bonus, keep count: a colour reduced to a single block can never be cleared, so the +1000 is gone the moment any colour is down to one. The bonus is worth more than a 32-block group (32×31 = 992), but boards are dealt with no check that they can be emptied, so chase it only once the board is small and every colour still has at least two blocks left.